This space occupies a computer suite that has eight screens, a small board, some papers, and pens. It invites you to walk around and watch the material on the screens, and, before you exit, it proposes that you ‘leave a word behind’.
Two screens display two different paintings that have been digitally processed. One screen is covered by ripped pages of the book Ignorance by Milan Kundera (2000), and another one is covered by handwritten notes while playing a video of animated lines that resemble wrinkles. Two screens play a choreographed poem and two a naked female body moving and interacting with different materials, mainly paint and rocks.
As every space in this project, it emerged from a virtual dimension; this time from the one constructed between myself and Milan Kundera's Ignorance (2000), a fictional novel revolving around the protagonist’s return to her homeland after years of living elsewhere. The virtual dimension we built together held thoughts around ‘home’, ‘belonging’ and, more than anything, ‘nostalgia’ for own’s homeland.
Imprint#2 reflects the virtual dimension it emerged from in an intimate way, creating space for holding personal thoughts, memories and worries, and for embracing and releasing nostalgic feelings. The screens become the channel for their expression whilst keeping them protected and at some distance from the viewer.
Before the audience exits the computer suite, they can write a word and pin it on the board placed on a table next to the door, leaving behind their own imprint of the space they met with.